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Zelda link's awakening switch rom
Zelda link's awakening switch rom





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Reworked shader cache system to support fast BRX and TXQ fixes.Icon artwork, featuring Link on Koholint Island.This fixes graphics in Crash Team Racing & The Legend of Zelda: Link’s Awakening, and also makes shaders a lot easier to be read by AMD and Intel drivers. This avoids using the fall-back method of buffer copy. #2917 - Added deduction method for blits which helps figure if a blit is on depth textures.#2914 - Corrected Fermi2D to work within crop areas in order to avoid issues in Vulkan.#2872 - Fixed memory mapping so that it won’t call GPU flushing unnecessarily anymore.#2869, #2878, and #2855 - Implemented shader instructions: SULD, ICMP, SHFL(Nvidia only) and SUATOM.#2870 - Implemented a MME draw calls in-liner which accumulates draw calls from the Macro Interpreter Engine (MME) and sends them as a single unified draw call, thus improving performance significantly in some titles.#2891 - Implemented RGBX16F Format which is used by Rocket League to render graphics.It also has allowed Astral Chain and other games to boot ( Not fully playable yet!). These improvements to the scheduler have improved performance in games like Fire Emblem:3 Houses, Hyrule Warriors and Resident Evil 4. Improved the New Scheduler even further, by fixing bugs and implementing Thread Pre-emption.

zelda link

  • Implemented a new Fair Cycle Core Timer in order to spread work evenly on the four emulated cores.
  • Now Async will be limited by the game and this gives performance boosts in many graphic intensive games.
  • Removed artificial fence which limited Async to 9 ms.
  • Fixed the issue where dynamic resolution re-scaler would trigger in Super Mario Odyssey with full-speed and wouldn’t trigger heavily for under-speed games.
  • Fixed the issue where some games would surpass frame limiting.
  • Fixed the issue where games would suddenly slowdown and report wrong framerates.
  • New games boot with Async - Fire Emblem: 3 Houses, Cadence of Hyrule, and Pokkén Tournament.
  • zelda link

    #2912 - Fixes and Improvements to Asynchronous GPU:.#2873 - Implemented ioctl2 & ioctl3 interfaces in NVDRV (Nvidia Services).#2877 - Implemented REV5 Audio’s frame count.Below you can find the full October update changelog for Yuzu, as well as a video by BSoD Gaming showcasing how well The Legend of Zelda: Link's Awakening runs on the latest Yuzu build.







    Zelda link's awakening switch rom